Monday, October 26, 2009

Unbound Saga

Heyday of the genre of action scenes roll (side scroller) 2D long since ended, but at least developers will continue for the life of the title game of this type to serve the gamers are nostalgic psychology neck or favorite simple structure, easy to play them. Games Workshop has released the game Vogster Entertainment - Unbound Saga (U.S.) for the PSP system is a good example.
Plot revolves around the U.S. duo Rick and Lori. For some reason objectively both accidentally touch the comic world complex. From ordinary people, Rick and Lori suddenly become real heroes đắc forced to go and deal with a series of different gang dangerous. No officers pleased with this arrangement difficult to understand, both decided together to coordinate to find clues of who had the alias of "The Maker" - who pushed them to the irony of this situation.

To help the pair find clues of The Maker, players will have to go through ten stages extending through each lair of street criminals. To meet with the enemy on the way Rick and Lori equipped with the basic techniques such as punching, stone ... In addition, throughout the journey the player can collect additional currency (token) is hidden in order to unlock more skills for characters such as stealth, recover energy faster, make the assassin and the way way more complex. One other interesting point of the game that you can switch between two characters in any action by the Select button. This way the manufacturer hopes gamers will be less boring than you enjoy and take advantage of special departments of the main characters in each different stages of each game screen.




Sadly, the idea is not so bad but the completion of U.S. Left caught quite a lot of major defects. One of them is the artificial intelligence (AI) of the rival machine which is too modest. We almost did not create difficulties for players through from beginning to end game. Therefore, players need not bother much to unlock new skills for the characters, because only a few basic techniques so they pass the screen enough to play easily. Perhaps understanding this ground that the screen layout is not playing the game points stored temporarily (check point) so that players can edit wrong. If unfortunately stumble when you have to fight hard to be implemented from the beginning stages.

Failed almost entirely on a play, listening and looking at two segments of the game does not quite do more. Wallpaper and choose whether to use color but quite impressive movements of the characters in the game is done very sketchy, hard. Quality background music and sound simulation takes place quite tedious, monotonous. With so many questions must be physically, U.S. sure many gamers will be soon forgotten though that game time was chosen to launch a relatively favorable.

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